Unit 3: Computer Programming Grid
Directions: Complete each level of the grid by working through the activities provided in that order. Remember you may not move onto the next level until you have completed ALL components of the level you are working on. You must master each level before moving on to the next.
Student Tracking :
Your responsibilities is to use the Color Coding System to Communicate
GREEN = This Level is 100% DONE and I have moved forward!
BLUE = This Level is what I am currently working on!
ORANGE = I need a Teacher Signature/Teacher Check
YELLOW = I have a question, but it can wait if you are busy!
RED = I have a question & CANNOT move forward without help!
VIOLET = I would like help from a PEER.
DIGITAL MEDIA STANDARDS: ​
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DC.1: I can demonstrate knowledge of the elements of digital citizenship.
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D.1: I can use a deliberate design process for generating ideas and testing theories.
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D.2: I can create media using appropriate equipment and/or software.
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T.2: I can demonstrate knowledge of equipment/software.
Level
5
Target: I can independently explore Computer Programming.
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Create a different game in Kodu
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Try out Scratch or Code.org and learn how to program a game using their website.
Level
4
Target: I can program my own Kodu Game.
Design or redesign an instructional resource to teach future classes about Kodu or Computer Programming.
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Get creative! Think about how you like to learn and create a resource that fits your style. For example, make a game, or create a fun film a video.
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Level
3
Target: I can design and plan my Kodu Game.
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Planning for your Kodu Game
(Assignment 1: Planning for Your Kodu Game) on Google Classroom
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Checkpoint 3 - Conference with me
DUE: November 8th
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Rules and Laws of Kodu
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Kodu Video Tutorials:
Programming Win and End Triggers, Game Over
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Checkpoint 2
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Check your Kodu knowledge to see how ready you are to start your final game:
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Level
2
Target: I can explain basic rules of Kodu and how to save.
Level
1
Target: I can identify what Computer Programming is and identify basic steps to programming using Kodu.
Introduction to Computer Programming
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Overview of Kodu
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Signing In
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1. First Tutorial
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2. Programming Kodu to Find Apples
Tip: Be sure to write down a summary of what you learned in each tutorial
Kodu Tutorials Continued...
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3. Add/Paint Terrain
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4. Score Tutorial
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5. Check out other tutorials to see what you can learn!
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Checkpoint 1:
Share what your learned in Level 1 about using Kodu
1. In the Home Menu, select New World
2. Program a Character to move and collect items (could be apples, coins, etc.)
3. Program your character to earn points when it gets that item.
4. Change terrain and other settings
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